Plan your game idea in a one-page design doc
Turn a rough game idea into a one-page plan: the hook, the core loop, what to build first, and what to cut. You get a short game design doc (GDD) with controls, win and lose conditions, scope split into must, nice, and later for your time budget, and a first-playable plan with the questions to playtest. Updates an existing doc in place.
- Activity
- New: be the first to try it
Will this work for me?
- Effort
- Works out of the boxOur guess from what the kit says it needs.
- Works in
- Claude Code, claude.ai, the desktop app, Codex and Cursor
- You need
- Nothing else. Add it to Claude and ask.
Safety label
- Who made it
- SlashClone house account
- What it touches
- Reads ./docs/** and writes to ./docs/game-design.md
- Scan
How this works
- It is a skill: written instructions Claude reads when your request matches what the skill is for. You do not call it by name; just ask for the task.
- While it works, it reads and changes files in the places it lists, nowhere else.
- Nothing runs until you choose to use it, and you can remove it any time.
What it can access
What this kit says it will touch, the same list you see before you add it. These are its Permissions: What a kit is allowed to touch on your computer or accounts, such as reading a folder or using the internet. You see them before you add it.. In Claude Code they become rules, so Claude stops anything not on the list.
Reads
Reads files in ./docs/**
Writes
Writes files in ./docs/game-design.md
- Works with
- Claude Code, Codex, Cursor
- License
- MIT

