Playbook by @slashclone · updated 8 Nov 2026
Make a browser game in a weekend
Plan the idea on one page, get a playable game, design levels you know can be beaten, make it feel good, and fix what playtesters trip on.
- Goal
- Go from a one-line idea to a game friends can play
- For
- Hobbyists and first-time game makers
- Steps
- 5
- About
- 240 minutes
5 steps, in order. Sign in to keep track as you go.
Step 1: Plan your game idea in a one-page design doc
Turn the idea into a one-page plan: the hook, the core loop, and what to cut.
Passes on: A short design doc
Step 2: Make a browser game from a one-line idea
Build the core loop as one HTML file that runs in any browser, on desktop or phone.
Passes on: A playable game
Step 3: Design game levels and check they can be beaten
Design levels and prove each one can be beaten.
Passes on: Tested levels
Step 4: Make your game feel better to play
Add screen shake, particles, and sound so every action feels good.
Passes on: A game that feels fun to play
Step 5: Turn playtest notes into what to fix next
Sort playtest notes into a ranked list of what to fix first.
Passes on: What to fix next
