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SlashClone
Playbook by @slashclone · updated 8 Nov 2026

Make a browser game in a weekend

Plan the idea on one page, get a playable game, design levels you know can be beaten, make it feel good, and fix what playtesters trip on.
Goal
Go from a one-line idea to a game friends can play
For
Hobbyists and first-time game makers
Steps
5
About
240 minutes

5 steps, in order. Sign in to keep track as you go.

  1. Step 1: Plan your game idea in a one-page design doc

    Turn the idea into a one-page plan: the hook, the core loop, and what to cut.

    Passes on: A short design doc

  2. Step 2: Make a browser game from a one-line idea

    Build the core loop as one HTML file that runs in any browser, on desktop or phone.

    Passes on: A playable game

  3. Step 3: Design game levels and check they can be beaten

    Design levels and prove each one can be beaten.

    Passes on: Tested levels

  4. Step 4: Make your game feel better to play

    Add screen shake, particles, and sound so every action feels good.

    Passes on: A game that feels fun to play

  5. Step 5: Turn playtest notes into what to fix next

    Sort playtest notes into a ranked list of what to fix first.

    Passes on: What to fix next

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