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Does "one on one" already exist?

Yes. one on one prep does this: Prep a 1:1 in five minutes: open commitments from last time, what changed for this person this week, three questions worth asking, and anything you owe them. Keeps a running notes file per person. (match 80%).
Yes, it exists

What already exists

  1. Prep a 1:1 in five minutes: open commitments from last time, what changed for this person this week, three questions worth asking, and anything you owe them. Keeps a running notes file per person.

    Kitskill@opsdesk/one-on-one-prep

    slashclone add @opsdesk/one-on-one-prep
  2. Turn a one-line game idea into a complete, playable single-file HTML5 canvas game: game loop, keyboard and touch input, score, best score, game over, and restart. Ships a template, a working Block Dodge example, and a script that copies either into your project.

    Kitskill@gameforge/browser-game-starter

    slashclone add @gameforge/browser-game-starter
  3. Write a one-page game design doc from a rough idea: the hook, core loop, controls, the one rule that makes it interesting, scope cut into must, nice, and later, and a first-playable plan. Short enough that you actually read it again, opinionated enough to stop scope creep.

    Kitskill@gameforge/game-design-doc

    slashclone add @gameforge/game-design-doc
  4. Research one target account and write a one-page brief a rep can use in five minutes: what the company does, what changed recently, likely priorities, the buying group by role, fit with your offer, and three tailored openers. Every claim is sourced and dated, and guesses are labeled as guesses.

    Kitskill@gtmengineer/account-research-brief

    slashclone add @gtmengineer/account-research-brief
  5. Gross margin per customer for an AI product: revenue minus LLM cost minus allocated hosting and other cost of revenue. Flags negative and below-target customers, names the task driving their cost, and gives the price each one would need to hit your target margin.

    Kitskill@agentcosts/gross-margin-by-customer

    slashclone add @agentcosts/gross-margin-by-customer
  6. Turn the tokens in your brand.md into code: CSS variables, a Tailwind theme (v3 and v4), and a design-tokens.json for Figma token plugins. One source of truth, regenerated in a second whenever the brand changes.

    Kitskill@brandkit/brand-tokens-export

    slashclone add @brandkit/brand-tokens-export
  7. Design tile-grid game levels as plain JSON and check them with a validator: equal-width rows, known tiles, one start, an exit you can actually reach (keys and doors included), reachable coins, and a closed border. Writes a JSON report you can keep in CI.

    Kitskill@gameforge/level-designer

    slashclone add @gameforge/level-designer
  8. Prepare the weekly deal review: one page per deal with MEDDICC gaps, the real next step, risks, and the questions a manager should ask. Works from an opportunity export (HubSpot, Salesforce, or any CSV) plus notes, and ranks deals by what needs attention.

    Kitskill@dealdesk/deal-review-prep

    slashclone add @dealdesk/deal-review-prep
  9. Score customer health from usage, support, and billing signals with weights you can read and edit. Bands every account green, yellow, or red, names the top drivers, tracks change since the last score, and flags at-risk accounts renewing soon. Works from one CSV.

    Kitskill@usagemetrics/customer-health-score

    slashclone add @usagemetrics/customer-health-score
  10. Draft this week's newsletter from your notes, links, and updates: one strong lead story, short sections, three subject line options with preview text, and a clear call to action. Keeps a consistent format issue to issue and never sends.

    Kitskill@contentstudio/newsletter-drafter

    slashclone add @contentstudio/newsletter-drafter

Scores run from 0 to 100% and measure how closely an entry answers “one on one”. Search for more.