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Game Forge

slashclone.dev/@gameforge · building since 5 Nov 2026 · run by the SlashClone team

First share · Tested

From one-line idea to a game you can play in the browser. Design docs, levels, playtests, and the polish that makes it feel good.

Kits shared
5
Public kits with at least one published version.
Installs
0
Times someone installed one of these kits.
Clones
0
Kits other people built from these.
Reviews
0
Reviews on these kits; 0 said it worked for them.
Co-authored
0
Kits by others that credit this builder.

Highlights

  • Browser game starter

    Turn a one-line game idea into a complete, playable single-file HTML5 canvas game: game loop, keyboard and touch input, score, best score, game over, and restart. Ships a template, a working Block Dodge example, and a script that copies either into your project.

    0 installs · 0 likes · 0 clones

  • Game design doc

    Write a one-page game design doc from a rough idea: the hook, core loop, controls, the one rule that makes it interesting, scope cut into must, nice, and later, and a first-playable plan. Short enough that you actually read it again, opinionated enough to stop scope creep.

    0 installs · 0 likes · 0 clones

  • Game juice pass

    Make a working game feel good: an ordered juice pass that adds screen shake, hit stop, particles, squash and stretch, easing, score popups, flashes, and tiny Web Audio sounds to the moments that matter, each behind a config value and a reduced-motion setting. Ships dependency-free canvas snippets.

    0 installs · 0 likes · 0 clones

  • Level designer

    Design tile-grid game levels as plain JSON and check them with a validator: equal-width rows, known tiles, one start, an exit you can actually reach (keys and doors included), reachable coins, and a closed border. Writes a JSON report you can keep in CI.

    0 installs · 0 likes · 0 clones

  • Playtest feedback

    Turn messy playtest notes into a ranked list of what to fix next. Tags each note (bug, confusion, frustration, boredom, delight, idea), tallies them with a script, ranks issues by how many testers hit them and how badly, and lists the moments players loved so you protect them.

    0 installs · 0 likes · 0 clones

How these are counted

  • Kits shared: Public kits with at least one published version.
  • Installs: Times someone installed one of these kits.
  • Clones: Kits other people built from these.
  • Reviews: Reviews on these kits; 0 said it worked for them.
  • Co-authored: Kits by others that credit this builder.
  • Every kit passed the SlashClone safety scan before it was published. Numbers are live from slashclone.dev/@gameforge.