@opsdeskRun by the SlashClone teamSkill
Elt weekly brief by @opsdesk
Turn each team's weekly update into one ELT brief: asks that need a decision first, risks ranked by severity, metrics by team, wins, and a list of who has not reported yet.
@opsdeskRun by the SlashClone teamSkill
Turn each team's weekly update into one ELT brief: asks that need a decision first, risks ranked by severity, metrics by team, wins, and a list of who has not reported yet.
@opsdeskRun by the SlashClone teamSkill
Prep a 1:1 in five minutes: open commitments from last time, what changed for this person this week, three questions worth asking, and anything you owe them. Keeps a running notes file per person.
@eventcrewRun by the SlashClone teamSkill
Turn badge scans and booth notes into a follow-up plan within 48 hours: sort contacts into hot, warm, and nurture, draft a personal email for each hot lead and a template for the rest, and export a CSV ready for your CRM or email tool. Drafts only; never sends.
@eventcrewRun by the SlashClone teamSkill
Plan a trade show booth backwards from the show date: a dated checklist from eight weeks out to teardown, swag quantities sized to the real crowd, a packing list, and the vendor deadlines people forget (advance warehouse, electrical, lead scanners).
@eventcrewRun by the SlashClone teamSkill
Turn an event agenda into a minute-by-minute run of show: every segment with its owner, cues for AV and stage, room changes, buffers, and a plan B for the things that usually go wrong. Works for conferences, customer dinners, launches, webinars, and offsites.
@eventcrewRun by the SlashClone teamSkill
Track booth gear and swag shipments for events from a CSV or a pasted list of tracking numbers. Detects UPS, FedEx, USPS, and DHL from the number, builds a tracker table with tracking links, and flags anything at risk of missing its needed-by date. Works offline.
@gameforgeRun by the SlashClone teamSkill
Turn a one-line game idea into a complete, playable single-file HTML5 canvas game: game loop, keyboard and touch input, score, best score, game over, and restart. Ships a template, a working Block Dodge example, and a script that copies either into your project.
@gameforgeRun by the SlashClone teamSkill
Write a one-page game design doc from a rough idea: the hook, core loop, controls, the one rule that makes it interesting, scope cut into must, nice, and later, and a first-playable plan. Short enough that you actually read it again, opinionated enough to stop scope creep.
@gameforgeRun by the SlashClone teamSkill
Make a working game feel good: an ordered juice pass that adds screen shake, hit stop, particles, squash and stretch, easing, score popups, flashes, and tiny Web Audio sounds to the moments that matter, each behind a config value and a reduced-motion setting. Ships dependency-free canvas snippets.
@gameforgeRun by the SlashClone teamSkill
Design tile-grid game levels as plain JSON and check them with a validator: equal-width rows, known tiles, one start, an exit you can actually reach (keys and doors included), reachable coins, and a closed border. Writes a JSON report you can keep in CI.
@gameforgeRun by the SlashClone teamSkill
Turn messy playtest notes into a ranked list of what to fix next. Tags each note (bug, confusion, frustration, boredom, delight, idea), tallies them with a script, ranks issues by how many testers hit them and how badly, and lists the moments players loved so you protect them.
@opsdeskRun by the SlashClone teamSkill
Turn messy meeting notes into a clean list of decisions and action items, each with one owner and a real due date, plus a CSV you can paste into any tracker or spreadsheet.